

Things start out badly for Lara a prologue of her racing to escape her lofty mansion as it burns to the ground. It follows the same adventure template that we've come to expect, but it also deals with death, resurrection, and even Norse mythology in its story. Lara brings new tricks to the Underworld, including wall-climbing, beam-vaulting, and abseiling.Īs the "Underworld" suffix suggests, this Tomb Raider covers darker territory than its predecessors.
Tomb raider underworld pc reviews series#
Tomb Raider Underworld offers an enticing new adventure, but if you're a fan of the series you'll find that Lara is starting to show her age. Lara may have plenty of new moves at her disposal, but little has been done to address the many camera and clipping issues still present. Tomb Raider Underworld is Crystal Dynamics' third game in as many years, and the high work rate is starting to show. The team managed to reinvent the series while staying true to its roots with Tomb Raider: Legend, while Tomb Raider: Anniversary built on solid foundations to reimagine Lara Croft's original adventure.

But for Lara Croft fans, this game will not disappoint, assuming you liked the reboot that Crystal Dynamics introduced with Legend.When Eidos handed development of the Tomb Raider franchise to Crystal Dynamics, it was a risky but ultimately wise decision. The other gripe I have involves the game’s running and jumping, which is at times so twitchy that you want to go left when you actually want to go straight. This is a way of artificially inflating playtime from a 6 hour game to a 10 hour game, which is a problem when the latter four hours are only filled with backtracking through alternate means. Basically, what happens is that once you get to the end of a level, you’re forced to backtrack to the opening through an alternate route. There are a few minor gripes I have with this latest installment. Furthermore, the physics-based puzzle set-pieces have a certain luster to them that is inexplicable, the game just looks as good as it usually plays. Lara looks as good as ever thanks to a fresh coat of polish on the engine that ran both Anniversary and Legend, making the game even flashier than before. The game evolves from there, flashing back and forth, involving Lara in a story that answers questions left open from the previous two games. The story in this game is epic - both in size and scale, starting off with the iconic Tomb Raider mansion exploding in flames. Ironically, the last two Tomb Raiders both had stories that were cool, but not very compelling, such is not the case with Underworld. The game still suffers from the same issues as both its predecessors, namely bad gunplay and occasionally twitchy controls towards the parkour-esque segments. But for a Tomb Raider game, it still is very good, with the physics puzzles that made Legend and Anniversary so interesting. I’d be lying to you if I said Underworld approaches Uncharted’s level of interest and gameplay - it doesn’t even come close. That game managed to take a stale treasure-hunting action genre and turn it on its head with an exciting story, great cutscenes, and good gameplay mechanics. However, we’re talking about a Tomb Raider game that lives in a post- Uncharted world. The environments prove to be once again exciting to explore. Underworld brings the series back to where it was with Legend, an entirely new story, with no ties to the old Tomb Raider games. After that, we received Tomb Raider: Anniversary, another success as a result of a revision of the series roots, creating an entirely new game using essentially a pre-established tale, with updated graphics and updated controls. First, we had Tomb Raider: Legend, which was a successful reboot of the series, seeing Lara finally explore her more Physics oriented side, and giving the series a more action-oriented camera and controls. It’s important to look at the chronology for Underworld to be understood more appropriately. Fans are coming back, new thrill-seekers are giving it a try, and overall, the series is living with extra good-will towards the future.

Of course, Tomb Raider has already suffered this said reboot, and is now living with a new lease on the franchise. Tomb Raider by now has become famous for its many reboots over the years - first with Eidos themselves trying to find a new space for the treasure-hunter, and eventually with Crystal Dynamics taking over and giving Lara new life.
